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NEW SITE DESIGN

I’m back

It’s been nearly 2 full months since the last post. We are now over half-way done with 2025, and I have only done 2 posts this year. What’s up with that? Well, it all has to do with the fact that I found my site ugly and I was super busy with school and my other hobbies. But, now that I have fixed the look of my site I should be back to posting bi-weekly at least.

What happend to those projects you wanted to finish?

Both Lulzmaku and the 20 balloons remake suffer from the same critical development error that makes me not want to work on those specific codebases. The error in question is such a rookie mistake that it’s embarrassing to even mention, but I will since some friends still ask about those games. The major issue was that I put off splitting the source into different files. YES, I KNOW, that sounds like a very stupid reason to halt development, but still, it’s just not fun to work on them.

What else are you working on then?

Since May I have been working on the project I have been trying to get done for nearly 3 years. I’ve spent the last 2 and a quarter months working on a new platformer prototype. This time with a different approach. I am using a tilemap based level system. It’s a tried and true ancient method of storing data and resolving collisions and it has been working great so far.

What’s in your platformer?

This is deserving of its own blog posts, yep I said posts as in multiple, it’s that big. Even with all of the features in it, I’d still be hard-pressed to say that it’s very fun yet. The game is lacking enemies and the tile variety leaves much to be desired as of now. I do have quite a number of cool features as of now, mainly proper physics, including a jump and shoot, music, basic screen transitions, levels that get loaded from files, and even controller support. I’ll leave you off with screenshots and a link to play it here.

Screenshots

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The editor

The editor is a separate program that you can find here. alt4