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Small TilePlat Updates

Hello again

I’ve just got a new device that should make development way easier. It’s an old 2018 Chromebook. Now you may be saying “Ew, a Chromebook” and I’d normally agree if it wasn’t for how dirt cheap and lightweight these things are. Its small size and quickness to boot up is what makes it an awesome pickup and program device. Not to say that it’s for everybody, trust me it’s not, but the lack of massive storage and ram forces me to work and not waste time. Don’t get me wrong, I am NOT shilling Google. In fact, I’d say use a used EOL Chromebook if you can. Point of this silly tangent is to show that anything can be used to make software and games and that the more limited a device is, the better it can be at helping you focus.

What did you add to TilePlat?

This morning, I cleaned up the messy code for playing and updating the music. I used multiple dumb uses of switch statements to manage what track should be played when I should’ve just made a basic abstraction layer for the audio functions in raylib that could then be used to play and update tracks from the game’s update functions. A couple hours later, I used raylib’s standalone easings library that’s only one header file to make my game’s screen transitions look nicer. I may make a separate post about easings and maybe other game programming topics on their own. As for now, I’ll wrap up this post here. Thanks for reading, see you soon when I add refactor the tile system or add enemies.